

Not only are there a lot, but you have to wait through them every time the game starts. Probably one of the first things you’ll notice during your initial runs of the game is that there are so many intro screens. No need to waste time digging through that, as I’ve already compiled a list of what I think has to be the best mods for the game. Just taking a look at the Steam Workshop for Civ 6, there are already 3,000+ mods available. Like the introduction of city districts, the separation of the tech and civics trees, and balances to win conditions.Īs if that’s not reason enough, the modding community has been hard at work to give us a whole pool of new content to discover. It's also an good idea to have a look at the Civ4 - Utility Programs subforum at are loads of updates in Civ6 well worth exploring. You can find a list of those tools in the Map/Scenario (WorldBuilder-like) Programs section on the Wiki page about Useful Civ4 Programs. Some applications will automatically generate scenarios or will allow you to edit or create existing ones. There're some applications on the market that try to replicate the functionality of the World Builder. Original descriptions of BeginGame, BeginTeam, BeginPlayer, BeginMap, and BeginPlot sections, along with descriptions on all pages linked to from here by Dale on Apolyton Civilization Site and Civilization Fanatics Center from his "In depth look at the WBS file" thread. This is the largest section of the WorldBuilderSave file, for there is a BeginPlot/EndPlot section for every tile on the map. Each plot on the map will have its own BeginPlot/EndPlot section. This section will fill in the last section of the WorldBuilderSsave file: the Plots section. Here you can define several different things about the map and how it plays. This section describes the map settings to the Civilization IV engine. Note that you must have a BeginPlayer section for every player in the game/scenario. These settings will allow you to change all behavior for the players. This section defines all the player settings for the game. Please note: every player MUST be part of a team, even if there is only one player in the team. In Single Player games you can even create teams. This section of the WBS file describes each team (not just the player) in the scenario. The values they can have are listed on their individual pages.

Below is a list of ALL possible variables. Specifically they refer to the options you choose when starting a new game from the menu. This section describes to the Civ4 engine the game setup parameters.
